[gd_scene load_steps=27 format=1]

[ext_resource path="res://images/particles/thrust01.png" type="Texture" id=1]
[ext_resource path="res://images/particles/steering01.png" type="Texture" id=2]
[ext_resource path="res://scripts/shader/ship.tres" type="Shader" id=3]
[ext_resource path="res://images/ships/b01_n.png" type="Texture" id=4]
[ext_resource path="res://images/ships/b01_c.png" type="Texture" id=5]
[ext_resource path="res://images/lights/light02.png" type="Texture" id=6]

[sub_resource type="ConvexPolygonShape2D" id=1]

custom_solver_bias = 0.0
points = Vector2Array( 43, 16, 43, 20, 41, 19, 40, 17, 40, 1 )

[sub_resource type="ConvexPolygonShape2D" id=2]

custom_solver_bias = 0.0
points = Vector2Array( -40, 17, -41, 19, -43, 20, -43, 16, -40, 1 )

[sub_resource type="ConvexPolygonShape2D" id=3]

custom_solver_bias = 0.0
points = Vector2Array( 7, -26, 7, -32, 16, -32, 16, -18 )

[sub_resource type="ConvexPolygonShape2D" id=4]

custom_solver_bias = 0.0
points = Vector2Array( 40, 17, 31, 17, 31, 16, 40, 1 )

[sub_resource type="ConvexPolygonShape2D" id=5]

custom_solver_bias = 0.0
points = Vector2Array( 26, 16, 13, 20, 10, 20, 10, 17, 20, -6, 27, 0 )

[sub_resource type="ConvexPolygonShape2D" id=6]

custom_solver_bias = 0.0
points = Vector2Array( -10, 17, -10, 20, -13, 20, -26, 16 )

[sub_resource type="ConvexPolygonShape2D" id=7]

custom_solver_bias = 0.0
points = Vector2Array( -31, 16, -31, 17, -40, 17, -40, 1 )

[sub_resource type="ConvexPolygonShape2D" id=8]

custom_solver_bias = 0.0
points = Vector2Array( -16, -19, -16, -32, -7, -32, -7, -26 )

[sub_resource type="ConvexPolygonShape2D" id=9]

custom_solver_bias = 0.0
points = Vector2Array( 27, 0, 31, 0, 40, 1, 31, 16, 26, 16 )

[sub_resource type="ConvexPolygonShape2D" id=10]

custom_solver_bias = 0.0
points = Vector2Array( -26, 16, -31, 16, -40, 1, -31, 0, -27, 0 )

[sub_resource type="ConvexPolygonShape2D" id=11]

custom_solver_bias = 0.0
points = Vector2Array( 1, -22, 7, -26, 16, -18, 17, -12, 7, 14, -7, 14 )

[sub_resource type="ConvexPolygonShape2D" id=12]

custom_solver_bias = 0.0
points = Vector2Array( -17, -13, -16, -19, -7, -26, -1, -22, -7, 14 )

[sub_resource type="ConvexPolygonShape2D" id=13]

custom_solver_bias = 0.0
points = Vector2Array( -26, 16, -27, 0, -20, -6, -7, 14, -10, 17 )

[sub_resource type="ConvexPolygonShape2D" id=14]

custom_solver_bias = 0.0
points = Vector2Array( 26, 16, 26, 27, 24, 29, 15, 29, 13, 27, 13, 20 )

[sub_resource type="ConvexPolygonShape2D" id=15]

custom_solver_bias = 0.0
points = Vector2Array( 20, -6, 10, 17, 7, 14, 17, -12 )

[sub_resource type="ConvexPolygonShape2D" id=16]

custom_solver_bias = 0.0
points = Vector2Array( -1, -22, 1, -22, -7, 14 )

[sub_resource type="ConvexPolygonShape2D" id=17]

custom_solver_bias = 0.0
points = Vector2Array( -20, -6, -17, -13, -7, 14 )

[sub_resource type="ConvexPolygonShape2D" id=18]

custom_solver_bias = 0.0
points = Vector2Array( -26, 28, -26, 16, -13, 20, -13, 28, -15, 30, -24, 30 )

[sub_resource type="CanvasItemMaterial" id=19]

shader/shader = ExtResource( 3 )
shader/shading_mode = 0
shader_param/normal = ExtResource( 4 )

[sub_resource type="OccluderPolygon2D" id=20]

closed = true
cull_mode = 0
polygon = Vector2Array( 8, -32, 15, -32, 15, -31, 17, -31, 17, -24, 16, -23, 16, -18, 17, -12, 20, -6, 27, 0, 32, 0, 40, 1, 43, 16, 43, 20, 41, 19, 40, 17, 39, 17, 39, 18, 32, 18, 32, 17, 31, 17, 31, 16, 28, 16, 27, 17, 26, 17, 26, 28, 23, 33, 22, 33, 23, 27, 16, 27, 17, 33, 16, 33, 13, 28, 13, 20, 10, 20, 10, 17, 8, 15, -8, 15, -10, 17, -10, 20, -13, 20, -13, 28, -16, 33, -17, 33, -16, 27, -23, 27, -22, 33, -23, 33, -26, 28, -26, 17, -27, 17, -27, 16, -31, 16, -31, 17, -32, 17, -33, 18, -39, 18, -39, 17, -40, 17, -41, 19, -43, 20, -43, 16, -40, 1, -31, 0, -27, 0, -20, -6, -17, -12, -16, -18, -16, -23, -17, -24, -17, -31, -15, -31, -15, -32, -8, -32, -8, -27, -1, -22, 1, -22, 8, -27 )

[node name="B01" type="RigidBody2D"]

input/pickable = false
shapes/0/shape = SubResource( 1 )
shapes/0/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/0/trigger = false
shapes/1/shape = SubResource( 2 )
shapes/1/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/1/trigger = false
shapes/2/shape = SubResource( 3 )
shapes/2/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/2/trigger = false
shapes/3/shape = SubResource( 4 )
shapes/3/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/3/trigger = false
shapes/4/shape = SubResource( 5 )
shapes/4/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/4/trigger = false
shapes/5/shape = SubResource( 6 )
shapes/5/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/5/trigger = false
shapes/6/shape = SubResource( 7 )
shapes/6/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/6/trigger = false
shapes/7/shape = SubResource( 8 )
shapes/7/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/7/trigger = false
shapes/8/shape = SubResource( 9 )
shapes/8/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/8/trigger = false
shapes/9/shape = SubResource( 10 )
shapes/9/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/9/trigger = false
shapes/10/shape = SubResource( 11 )
shapes/10/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/10/trigger = false
shapes/11/shape = SubResource( 12 )
shapes/11/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/11/trigger = false
shapes/12/shape = SubResource( 13 )
shapes/12/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/12/trigger = false
shapes/13/shape = SubResource( 14 )
shapes/13/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/13/trigger = false
shapes/14/shape = SubResource( 15 )
shapes/14/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/14/trigger = false
shapes/15/shape = SubResource( 16 )
shapes/15/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/15/trigger = false
shapes/16/shape = SubResource( 17 )
shapes/16/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/16/trigger = false
shapes/17/shape = SubResource( 18 )
shapes/17/transform = Matrix32( 1, 0, 0, 1, 0, 0 )
shapes/17/trigger = false
collision/layers = 1
collision/mask = 1
mode = 2
mass = 4.0
friction = 1.0
bounce = 1.0
gravity_scale = 1.0
custom_integrator = true
continuous_cd = 0
contacts_reported = 0
contact_monitor = false
sleeping = false
can_sleep = true
velocity/linear = Vector2( 0, 0 )
velocity/angular = 0.0
damp_override/linear = -1.0
damp_override/angular = -1.0
__meta__ = { "__editor_plugin_screen__":"2D" }

[node name="Engine" type="Node2D" parent="."]

[node name="Thrust1" type="Sprite" parent="Engine"]

visibility/blend_mode = 1
visibility/light_mask = 0
transform/pos = Vector2( 19.5, 41 )
transform/scale = Vector2( 1, 0.6 )
texture = ExtResource( 1 )

[node name="Thrust2" type="Sprite" parent="Engine"]

visibility/blend_mode = 1
visibility/light_mask = 0
transform/pos = Vector2( -19.5, 41 )
transform/scale = Vector2( 1, 0.6 )
texture = ExtResource( 1 )

[node name="SteeringLeft" type="Node2D" parent="."]

[node name="Steering1" type="Sprite" parent="SteeringLeft"]

visibility/blend_mode = 1
visibility/light_mask = 0
transform/pos = Vector2( 22, -21.75 )
transform/rot = 90.0
transform/scale = Vector2( 0.75, 0.5 )
texture = ExtResource( 2 )

[node name="Steering2" type="Sprite" parent="SteeringLeft"]

visibility/blend_mode = 1
visibility/light_mask = 0
transform/pos = Vector2( -37.8, -3.2 )
transform/rot = 180.0
transform/scale = Vector2( 0.4, 0.3 )
texture = ExtResource( 2 )

[node name="Steering3" type="Sprite" parent="SteeringLeft"]

visibility/blend_mode = 1
visibility/light_mask = 0
transform/pos = Vector2( 35, 22.4 )
transform/scale = Vector2( 1, 0.4 )
texture = ExtResource( 2 )

[node name="Steering4" type="Sprite" parent="SteeringLeft"]

visibility/blend_mode = 1
visibility/light_mask = 0
transform/pos = Vector2( -24, -8 )
transform/rot = 180.0
transform/scale = Vector2( 0.6, 0.5 )
texture = ExtResource( 2 )

[node name="SteeringRight" type="Node2D" parent="."]

[node name="Steering1" type="Sprite" parent="SteeringRight"]

visibility/blend_mode = 1
visibility/light_mask = 0
transform/pos = Vector2( -22, -21.75 )
transform/rot = -90.0
transform/scale = Vector2( 0.75, 0.5 )
texture = ExtResource( 2 )

[node name="Steering2" type="Sprite" parent="SteeringRight"]

visibility/blend_mode = 1
visibility/light_mask = 0
transform/pos = Vector2( 38.2, -3.2 )
transform/rot = -180.0
transform/scale = Vector2( 0.4, 0.3 )
texture = ExtResource( 2 )

[node name="Steering3" type="Sprite" parent="SteeringRight"]

visibility/blend_mode = 1
visibility/light_mask = 0
transform/pos = Vector2( -35, 22.4 )
transform/scale = Vector2( 1, 0.4 )
texture = ExtResource( 2 )

[node name="Steering4" type="Sprite" parent="SteeringRight"]

visibility/blend_mode = 1
visibility/light_mask = 0
transform/pos = Vector2( 24, -8 )
transform/rot = 180.0
transform/scale = Vector2( 0.6, 0.5 )
texture = ExtResource( 2 )

[node name="Sprite" type="Sprite" parent="."]

material/material = SubResource( 19 )
transform/scale = Vector2( 0.5, 0.5 )
texture = ExtResource( 5 )

[node name="LightFront" type="Light2D" parent="."]

transform/pos = Vector2( 0, -270 )
transform/rot = -90.0
transform/scale = Vector2( 2, 1 )
enabled = true
texture = ExtResource( 6 )
offset = Vector2( 0, 0 )
scale = 1.0
color = Color( 1, 1, 1, 1 )
energy = 1.0
mode = 0
range/height = 0.0
range/z_min = -1024
range/z_max = 1024
range/layer_min = 0
range/layer_max = 0
range/item_mask = 1
shadow/enabled = false
shadow/color = Color( 0, 0, 0, 0 )
shadow/buffer_size = 2048
shadow/esm_multiplier = 80.0
shadow/item_mask = 1

[node name="LightRight" type="Light2D" parent="."]

transform/pos = Vector2( 52, -370 )
transform/rot = -94.0
transform/scale = Vector2( 3, 1 )
enabled = true
texture = ExtResource( 6 )
offset = Vector2( 0, 0 )
scale = 1.0
color = Color( 1, 1, 1, 1 )
energy = 1.0
mode = 0
range/height = 0.0
range/z_min = -1024
range/z_max = 1024
range/layer_min = 0
range/layer_max = 0
range/item_mask = 1
shadow/enabled = false
shadow/color = Color( 0, 0, 0, 0 )
shadow/buffer_size = 2048
shadow/esm_multiplier = 80.0
shadow/item_mask = 1

[node name="LightLeft" type="Light2D" parent="."]

transform/pos = Vector2( -52, -370 )
transform/rot = -86.0
transform/scale = Vector2( 3, 1 )
enabled = true
texture = ExtResource( 6 )
offset = Vector2( 0, 0 )
scale = 1.0
color = Color( 1, 1, 1, 1 )
energy = 1.0
mode = 0
range/height = 0.0
range/z_min = -1024
range/z_max = 1024
range/layer_min = 0
range/layer_max = 0
range/item_mask = 1
shadow/enabled = false
shadow/color = Color( 0, 0, 0, 0 )
shadow/buffer_size = 2048
shadow/esm_multiplier = 80.0
shadow/item_mask = 1

[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]

visibility/visible = false
build_mode = 0
polygon = Vector2Array( 7, -32, 16, -32, 16, -18, 17, -12, 20, -6, 27, 0, 31, 0, 40, 1, 43, 16, 43, 20, 41, 19, 40, 17, 31, 17, 31, 16, 26, 16, 26, 27, 24, 29, 15, 29, 13, 27, 13, 20, 10, 20, 10, 17, 7, 14, -7, 14, -10, 17, -10, 20, -13, 20, -13, 28, -15, 30, -24, 30, -26, 28, -26, 16, -31, 16, -31, 17, -40, 17, -41, 19, -43, 20, -43, 16, -40, 1, -31, 0, -27, 0, -20, -6, -17, -13, -16, -19, -16, -32, -7, -32, -7, -26, -1, -22, 1, -22, 7, -26 )
shape_range = Vector2( 0, 17 )
trigger = false

[node name="LightOccluder2D" type="LightOccluder2D" parent="."]

visibility/visible = false
visibility/light_mask = 2
occluder = SubResource( 20 )
light_mask = 2

[node name="Weapon1" type="Position2D" parent="."]

transform/pos = Vector2( -28.5, -3 )

[node name="Weapon2" type="Position2D" parent="."]

transform/pos = Vector2( 28.5, -3 )

[node name="Reactor1" type="Position2D" parent="."]

transform/pos = Vector2( 0, -5 )

[node name="Engine1" type="Position2D" parent="."]

transform/pos = Vector2( -19.5, 17 )

[node name="Engine2" type="Position2D" parent="."]

transform/pos = Vector2( 19.5, 17 )

[node name="External1" type="Position2D" parent="."]

transform/pos = Vector2( -35, 8 )

[node name="External2" type="Position2D" parent="."]

transform/pos = Vector2( 36, 9 )

[node name="Internal1" type="Position2D" parent="."]

transform/pos = Vector2( -13, 4 )

[node name="Internal2" type="Position2D" parent="."]

transform/pos = Vector2( 13, 4 )

[node name="Missile1" type="Position2D" parent="."]

transform/pos = Vector2( -11, -32 )

[node name="Missile2" type="Position2D" parent="."]

transform/pos = Vector2( 11, -32 )

[node name="Missile3" type="Position2D" parent="."]

transform/pos = Vector2( -33, -1 )

[node name="Missile4" type="Position2D" parent="."]

transform/pos = Vector2( -37, 0 )

[node name="Missile5" type="Position2D" parent="."]

transform/pos = Vector2( 33, -1 )

[node name="Missile6" type="Position2D" parent="."]

transform/pos = Vector2( 37, 0 )

[node name="GrapplingHook1" type="Position2D" parent="."]

transform/pos = Vector2( -18, 0 )

[node name="GrapplingHook2" type="Position2D" parent="."]

transform/pos = Vector2( 18, 0 )


